About Gaming Disorder

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The World Health Organization introduced a new diagnosis into the International classification of diseases: Gaming disorder Thanks to Nord VPN for sponsoring this episode Start protecting your internet experience today with 77% off a three year plan using code extracredits at the link below The definition of gaming disorder is as follows: Characterized by a pattern of persistent or recurrent gaming behavior Manifested by – 1. Impaired control over gaming (eg. onset, frequency, intensity, duration, termination, context, etc.) 2. Increasing priority given to gaming to the extent that games take precedent over other life’s interests and daily activities and; 3. Continuation or escalation of gaming despite the occurrence of negative consequences The behavior pattern is of sufficient severity to result in significant impairment in: personal, family, social, educational, occupational, or other important areas of functioning.

The pattern of gaming behavior may be continuous or episodic and recurrent. The gaming behavior and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe. Many reputable psychological organizations have questioned the decision to list gaming disorder as an official disease But that’s not what we’re here to discuss today I am in no way a psychologist so I’m going to talk about something much closer to me… …something that I do have experience with: the healing games can do Most people watching this have probably had that moment where the world was too dark, the sorrow too heavy, and tomorrow was something that you didn’t want to face… and then you switched on a game You lost yourself in something imaginative or joyful, in another world, living another life You felt agency You felt like you had some control, where it felt like there was none before.

And when you switched off that game, you felt little bit better and it reminded you that there were things that were still joyful, that still felt vivid Maybe it even reminded you of the safety of youth… …playing your favorite game when the biggest worry you had was what you were going to have for lunch the next day These feelings are important. They’re how we put ourselves back together They’re how we stop the spiral And the fact that some of us choose to turn on a game instead of doing something more destructive is equally important Unfortunately, while millions of dollars are being pumped into studying the harmful effects of games… …very little is being done to study how we might use them to improve our mental health Whether as simple systems of home self-care or as part of a more rigorous clinical environment Right now, the majority of the studies being done about the positive aspects of games are related to physical things How DDR might help patients struggling with obesity Or how Wii games can be used to make physical therapy more palatable for those who need it.